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Undo doesn't work for direction in the UI components
Steps to reproduce : - create a Slider or a Scrollbar - change the direction - press ctrl + z and notice it doesn't work Read more
[tvOS] Corridor Lighting Example project is not working on AppleTV with ...
[tvOS] Corridor Lighting Example project is not working on AppleTV with Metal & OpenGLES3 Steps to reproduce: 1. Open new Unity pr... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps: 1. Open User's project 2. Make builds resizable (PlayerSettings > Resizable Windows) 3. You can use Default Scre... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Build and run it in no-native fullscreen 4. Notice that view i... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project 2. Open scene "Resources/SyncVarDebuggingScene" 3. Build and run as host 4. In editor ... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps: 1. Open the attached project 2. Navigate to Assets->Scenes 3. Open an... Read more
Gizmos are Drawn only for the top most Camera
Reproduction steps: 1. Open the attached project ("DELETEUnity55.zip") in Unity 2. Open the scene Gizmos 3. Make sure that the TopCa... Read more
When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce: 1. Open attached project 2. Go to Window -> Test Window 3. Start play mode 4. Select "Main Camera" gameObject in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException