Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
821523
Regression
No
WebGL build fails to launch when NetworkView is used and strip engine code option enabled
1. Open my attached project.
2. Select WebGL as build platform.
3. Make sure that strip engine code is enabled.
4. Build and play
5. Open console, wait for error.
Notice "missing function: _Z25RegisterClass_NetworkViewv" is coming when project fails to launch.
This does not happen when strip engine code option is disabled.
Repro on: 5.3.5f1, 5.4.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment