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Using Canvas on World Space or Camera, buttons are not clickable if Pos ...
Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.... Read more
Using Flythrough mode, you can get out of scene view bounds
Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade th... Read more
Editor start up times are through the roof in 2017.2
Editor start up times are getting slower and slower with every release. For starting an empty project (on my machine): Unity 4.2.2 -... Read more
Editor freeze compiling scripts on GeneratingConstants step
Reproduction steps:1. Open the attached project(OC link)(8:30 AM).- Editor will freeze compiling scripts on GeneratingConstants step... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps:1. Open the attached project "transition exception.zip" and undock the preview window (setup should look similar ... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps:1. Open the attached project with 5.3 Unity version.2. Navigate to Assets > Plugins > iOS > Flurry > ... Read more
Processes with Layout Rebuild or Graphic Rebuild shows under unrelated C...
Reproduction steps:1. Open the attached project.2. Open profiler.3. Enable Deep Profile.4. Play the scene.5. Click the Space button ... Read more
[Material] Alpha value that is Animated in Materials Color property is r...
How to reproduce:1. Open users attached project and "testScene"2. Open the Game view, notice that there are two White bars in the sc... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
There is a duplicate Build and Run menu item which doesn't even work
To reproduce: 1. In the Editor, open the File menu Expected: there is only one Build and Run menu item Reproduced in 2017.3.0a2Did n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used