Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0a3
Issue ID
814971
Regression
No
[Mobile][SpeedTree][LOD] Artifacts appear at SpeedTree LOD transition on iOS and Android
Steps to repro:
1. Open Unity;
2. Create new project;
3. Extract attached package and open 'scene' scene;
4. Build the scene on Android or iOS;
5. Launch the project;
6. Press Toggle button;
7. Observe SpeedTree rendering.
Actual result:
Horizontal white lines appear on transition between SpeedTree LOD levels (see attached actual_behavior.mp4 video).
Expected result:
Transition between LOD levels should happen without artifacts on mobile platforms (see attached expected_behaviour.gif).
Expected behaviour could be found in Editor's Play mode.
Notes:
- Reproducible in 5.4.0f1, 5.5.0a3;
- Reproducible on both Android 6.0 (Samsung Galaxy s7 Edge) and iOS 9.2.1 (iPhone 5s).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment