Search Issue Tracker
Fixed
Fixed in 2021.3.48f1, 2022.3.57f1
Votes
0
Found in
2021.3.48f1
2022.3.55f1
Issue ID
UUM-91926
Regression
Yes
Changes are not applied when selecting Platform settings for Plugins
How to reproduce:
1. Open the attached “IN-91835_MyUnityProject“ project
2. Navigate to Assets/Plugins/myplugin
3. In the Inspector window, make sure Standalone is checked
4. From the Platform settings change the CPU to “Apple silicon” or “Any CPU”
5. Click “Apply”
6. Observe the CPU field revert changes
Expected result: Changes are applied
Actual result: Changes are reverted
Reproducible with: 2022.3.9f1, 2022.3.55f
Not reproducible with: 2021.3.47f1, 2022.3.8f1, 6000.0.33f1, 6000.1.0b1
Reproducible on: macOS 15.2 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Note: File extensions that the issue reproduced on: .so, .dylib, .m, .mm, .cpp, .h, .c
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Add comment