Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5p8
Issue ID
814160
Regression
No
[iOS] LogCallback has a type of LogType.Error on unhandled exception
Steps to reproduce:
1. Open attached project
2. Build the 'test' scene for iOS
3. Open Xcode project and add a breakpoint in Test2::LogCallback cpp implementation (Bulk_Assembly-CSharp_0.cpp)
4. Run the Xcode project on device
5. Click 'Crash' button
6. Look at the ___type variable, notice it has value of 0, which is LogType.Error while it should contain LogType.Exception
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment