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Fixed in 5.3.7
Votes
0
Found in
5.3.4f1
Issue ID
811875
Regression
No
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce:
1. Open the attached project
2. Open and run Main scene
3. Make sure that your graphics API is set to DX11
4. Check statistics and notice that it batches into 6 sets (1 draw call is saved)
5. Switch to DX9 (Edit-> Project Settings-> Player-> Graphics APIs for Windows)
6. The scene batches into 2 sets (4 draw calls saved)
*In OpenGLCore, dynamic batching occurs the same as DX9.
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