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Deleted folder stays in the project browser after calling ADB.StartAsset...
To reproduce: 1. Open the attached project (repro.zip); 2. Reimport "BELT_leather" sprite (Assets > Sprites > Test1 > bow); -"Sprite... Read more
Editor crashes when Play On Awake option is selected
Reproduction steps: 1. Open provided project 2. In Project window under Demo -> Dinamic Sprite Examples -> Scenes open "Dynamic 01 -... Read more
Collab causes performance regression in editor due to recursive file lookup
Collab performs a path lookup that involves a case-insensitive recursive file scan that takes more time than we would like. Read more
Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when generating...
How to reproduce: 1. Open the attached "PhysicsCrash" project and "TestArena" scene 2. Enter playmode 3. Press J key continually for... Read more
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce: 1. Open project attached by the user -- There will be 3 different project for different versions of Unity 2. Build an... Read more
Memory leak when rendering procedurally generated meshes while using the...
How to reproduce: 1. Download attached project and open "Default" Scene 2. Go to Player Settings and set "Auto Graphics API for Wind... Read more
[iOS] [Metal] Black frame/blink using auto rotation in an empty project
Reproduction steps: 1. Create a new project. 2. Build and run it to iOS device. 3. Rotate a device to initiate auto rotation (Repeat... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction: 1) Download the project from the link below 2) Deploy the project to a standalone player 3) Run the applicat... Read more
[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 10 3. Make sure UWP SDK is 10.0.15063 or newer 4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction: 1) Create an empty GameObject in Hierarchy 2) Create two cubes as a child of empty GameObject 3) Drag the Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL