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Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps: 1. Create a new Unity project. 2. Build and run to iOS device. 3. Check the Xcode console: Main Thread Checker:... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce: 1. Open the attached project; -note: Do not change Editor Layout. 2. Load "Test" scene; 3. Align the scene view camer... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce: 1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools) 2) Run this in ... Read more
[Emission] Min/max bursts don't upgrade properly to random between two c...
Repro steps: 1. Open Scene1 from the attached project in 2017.2 or later. 2. Observe the burst emission settings (comparison image a... Read more
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce: 1 - Open the API TEST scene 2 - Build and run scene for Windows Standalone or MacOS Standalone. 3 - The splash screen ... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Deploy the build to iOS device 4. Click 'CancelOnInput... Read more
SerializedProperty.hasMultipleDifferentValues never goes back to true af...
Reproduction steps: 1. Open the attached project "New Unity Project.zip"; 2. Select both the Main Camera and Directional Light in th... Read more
Memory leak when updating UI text (only with open Profiler)
How to reproduce: 1. Download attached project file and open "SampleScene" 2. Open Profiler 3. Enter Play mode (check the "Used Tot... Read more
Exporting with Gradle 'Release Build' skips the keystore checking
Steps to reproduce: 1) Open Unity and create a new project 2) Switch Platform to Android 3) In the Player Settings, fill Package Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL