Search Issue Tracker
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce: 1. Open Hub 2. Expand versions list by clicking on arrow down button (next to 'New' button) 3. Select 2019.1.8f1 o... Read more
Serialized bodyMask property appends to itself with each reimport if cli...
How to reproduce: 1. Open the attached "BodyMaskRepro.zip" 2. Open the Assets/@Animation.fbx.meta file in a text editor 3. Reimport ... Read more
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce: 1. Create a new project 2. Install the Memory Profiler package 3. Open the Memory Profiler Window (Window -> Analy... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce: 1. Open the attached project "1162906.zip" 2. Open the Timeline window 3. Select TL GameObject in the Hierarchy 4.... Read more
TextMeshPro InputField throws ArgumentOutOfRangeException when emptied w...
To reproduce: 1. Download attached "TextMeshProInputFieldCrash.zip" project and open in Unity 2. Open "SampleScene" scene 3. Build ... Read more
[IL2CPP] Build fails when processing a .dll plugin
How to reproduce: 1. Open the attached project ("case_1157129-IL2CPP_WebGL_compile_bug_report.zip") 2. Try making a build with IL2CP... Read more
[UniversalRP] SRP switching doesn't work even with manually adding Shade...
To reproduce: 1. Open the attached project; 2. Build & Run; 3. Press Space to switch scenes; 4. See the difference between Editor ... Read more
[macOS] Bug Reporter window is Dark when Apple System Appearance is set ...
To reproduce: 1. Press the Apple logo and select System Preferences... 2. Press General 3. Set System Appearance to Dark 4. Open Un... Read more
[Android] Performance regression when getting stack trace between 64bit ...
Reproduction steps: 1. Open "TestAndroid64bit.zip" project 2. "Custom" -> "Build AssetBundle Android" 3. "Custom" -> "Build Player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window