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GetPixel() on a Texture2D will always return White on Android devices
Steps to reproduce: 1. Open user attached project "NawmalAR.zip" 2. Build for android device 3. Print or open image "P.png" on the m... Read more
Input field stays highlighted after Enter key is pressed
Steps to reproduce: 1) Open Unity and create a new project 2) Select any gameObject in the Hierarchy tab(camera or Directional Ligh... Read more
[Timeline] Deleting duplicated animation track from other timeline remov...
To reproduce: 1. Open project 2. Open "S" scene 3. Select 'New Timeline', copy Animation track from it 4. Paste Animation track to "... Read more
Animator.GetBehaviours returns empty array after a scene has been saved
To reproduce: 1. Open attached Unity project "GetBehaviours.zip" 2. Open "MyScene" scene 3. Click on "GameObject" 4. Inspect States ... Read more
Entering playmode with profiler open and UI in the scene crashes in UI:...
Steps to reproduce: 1. open attached project 2. open profiler window and maximize it 3. enter playmode 4 (optional) if it didnt cras... Read more
[Android] Handheld.PlayFullScreenMovie with FullScreenMovieScalingMode.A...
Reproduction steps: 1) Download and open reproproj.zip project 2) Build and run main.unity scene on an Android device 3) Touch the s... Read more
"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity 2. Create one more subfolder in "ReallyLongFold... Read more
Selecting a Mesh in the Skinned Mesh Renderer with a Cloth attached caus...
1. Open any (new) project 2. Create a Plane gameobject 3. Attach a Cloth component to the Plane 4. Remove the Mesh Renderer componen... Read more
Having the self- and inter- collision gizmos visible lowers performance ...
How to reproduce: 1. Open any (new) project 2. Create a Sphere primitive 3. Attach a Cloth component to it 4. Select the Self-/Inte... Read more
[Regression] Standalone built game crashes when Direct3D12 is the first ...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Build game on Standalone 3. Launch game on Windows 7/10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP