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[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce: 1. Open attached project 2. Add "main" scene to build settings 3. Build WSA Universal 8.1 SDK 4. Error is printe... Read more
When multiple Scriptable objects are defined in one file, references are...
1. Open project user attached in responded message 2. Create My Object 1 using Assets -> Create menu 3. Restart Unity. Notice that ... Read more
JsonUtility.FromJson handles NaN value of float/double incorrectly
Reproduction steps: 1. Open the project 2. Open the "Editor Test" window 3. Run the tests 4. Notice the results Actual result: Valu... Read more
Scrollview do not reset its view position when set to Clamped
Reproduction Steps: 1. Open the attached project and run Main scene. 2. Press "Add" button 10 times or so. 3. Scroll both scrollview... Read more
Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...
Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To r... Read more
"EditorGUILayout.BeginHorizontal()" causes "InvalidOperationException" e...
when calling the function with EditorGUILayout.BeginHorizontal() it still runs and creates the scene correctly, however, errors stil... Read more
Using Hierarchy functions in Scriptable Assets changes Parent with Child...
Steps to reproduce: 1. open User's attached project 2. Assets - Create - CreateAssetsList 3. name newly created object as "abc" 4. s... Read more
SyncLists override Awake() method in inherited class
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Play the scene 4. Notice that there are no messages lo... Read more
[WSA][UWP][UWP8.1] objects become transparent when no direction light is...
Steps to reproduce: 1. Open attached project "testinglight2.zip" 2. Add "test" scene to build settings 3. Build WSA Universal 10/Uni... Read more
[SinglePassStereo | ImageEffects] Global fog flips transparent objects
1) Open BugReport scene or BugReport_NotTerrain scene. 2) Make sure your SteamVR devices have been inited. 3) Play the scene. 4) Ben... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects