Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0a1
Issue ID
956042
Regression
Yes
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:
1) Create an empty GameObject in Hierarchy
2) Create two cubes as a child of empty GameObject
3) Drag the GameObject to Project tab to convert it to a prefab
4) In Project tab, find the prefab and mark it as `Lightmap static` (or use any other static option) in Inspector tab
5) Say yes to setting all the child objects as static too
6) Crash or error thrown
Notes:
- (!) Bug only occurs on Mac platform, it's not reproducible on Windows
- Issue occurs on both debug/release modes
- Issue is introduced in 2018.1.0a1 (consistently reproduced in rev. 719f8569cac3)
- Crash issue is observed once
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment