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Won't Fix

Votes

0

Found in

2017.1.0f3

Issue ID

955181

Regression

No

[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)

uGUI

-

To reproduce:
1. Open project attached by the user
-- There will be 3 different project for different versions of Unity
2. Build and Run Development build on iOS device using Unity 5.4
3. Connect remote profiler and inspect Canvas.SendWillRenderCanvases(), Canvas.RenderOverlays, Overhead, and Canvas.BuildBatch
4. Repeat the same steps with Unity 5.6

Device used: iPhone 5c iOS 9.3.2

Results:
5.4.6f3:
SendWillRenderCanvases - 5.2ms
RenderOverlays - 4.17ms
Overhead - 2.06 ms
BuildBatch - 1.2 ms

5.6.3p4:
SendWillRenderCanvases - 7.6ms
RenderOverlays - 5.44ms
Overhead - 4.85 ms
BuildBatch - 1.39 ms

2017.1.1p3:
SendWillRenderCanvases - 9.5ms
RenderOverlays - 3.7ms
Overhead - 0.37ms

2017.2.0f2:
SendWillRenderCanvases - 9.98ms
RenderOverlays - 4.55ms
Overhead - 0.35ms

  1. Resolution Note (2019.1.X):

    this is no more a relevant defect as so much as changed since then. It also can mean unlimited things could have gone wrong between 5.4 and 5.6, which is no longer tractable.

Comments (1)

  1. paradizIsCool

    Jan 24, 2018 10:04

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