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[Linux]Keyboard shortcuts leaks from Script Inspector windows to the Editor
1. Create a new project 2. Download and Import Script Inspector (https://www.assetstore.unity3d.com/en/#!/content/3535) 3. Create an... Read more
Apply Changes To Prefab in top menu is still enabled when timeline is in...
Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Open timeline window and create timeline for cube 4. Exit preview... Read more
[Terrain] Artifacts visible around the edges of Paint Details
Steps to reproduce: 1. Open attached project 2. Load "scene 1" 3. Observe the white circle Actual result: artifacts around the edge... Read more
Constant crash when loading from code after pressing play button
How to reproduce: 1. Download attached project file and open "BlastLevelScene" Scene 2. Enter Play Mode Actual result: After few se... Read more
Locking a file for opening exclusively through P4V doesn't lock the meta...
Steps to reproduce: 1. Set up Perforce workspace and Unity editor integration 2. Create a random file, new C# script is fine 3. In P... Read more
When a file is exclusively locked through Perforce the Unlock context op...
Steps to reproduce: 1. Set up Perforce server and Unity Editor integration 2. In Unity create a random file 3. Through P4 mark the f... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce: 1. Open the attached "SamsungReproS8" project 2. Build & Run the Android player to Samsung Galaxy S8 3. Observe th... Read more
UnityEngine.UI Graphic Rebuild Loop Error
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Error message appears in console Expected result: When entering... Read more
Value of the Shader Property jumps from minimum value to 0.1 when it is ...
To reproduce: 1. Open the attached project; 2. Click on "ToonClassic" material; 3. Change its Shininess using slide. Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP