Search Issue Tracker
GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)
This is causing various drawing bugs in the player and editor. Read more
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity. 2) In Project tab, go to Prefa... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps: 1. Open the attached project 2. Build & Run the scene 3. Set the name of the build to 'test' Note: Config Dialog... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity. 2) Build scene 'Ret... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce: 1. Open attached project 2. Play scene 3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Shader compiler: internal error. Precision issues
To reproduce: 1. Open attached project 2. Select the UI-Default shader from the project window 3. Select gles3 as the compilation t... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the app. The build f... Read more
Unit tests of a Fixed point math library cause a hard crash
Test Atan2 inside Fix16Test make Unity crash using "Editor Tests Runner". - Steps to reproduce -- Using the project attached, go t... Read more
Editor freezes when changing Reference Pixels Per Unit value
To reproduce: 1. Add Image 2. Change type to Tiled 3. Set Canvas Sort Order to 5 4. Set Reference Pixels Per Unit to 200 5. Editor... Read more
[UNET][Standalone] Inconsistent load order of networked objects in Edito...
Steps to reproduce: 1. open attached project '805873_54.zip' 2. build and play 3. host and join local host (using editor and standal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened