Search Issue Tracker
Asset Store imports assets for newer versions of Unity into older versio...
How to reproduce: 1. Create a new project in Unity 2017.1.1p4 and open the Asset Store window 2. Search for Standard Assets in the A... Read more
3D Audio glitches when attached to a Rigidbody that receives multiple Ph...
Reproduction steps: 1. Open the attached project "3DAudioBug.zip"; 2. Open the TestScene; 3. Observe two objects in the scene: one i... Read more
Changes to PhysicsManager settings are reverted to default upon entering...
Steps to reproduce: 1.Create a new Unity project 2.Go to Edit->Project Settings->Physics 3.Enable some checkboxes 4.Enter Play mode ... Read more
[Linux][Vulkan] Crash at futex_abstimed_wait_cancelable during a GrabPas...
Steps to reproduce: 1. Download the attached project 2. Build for Linux Standalone 3. Run on Linux machine Result: Player crashes #... Read more
c# Covariant makes Unity "Stop Working" and "Bug Reporting Tool" didn't ...
How to reproduce: 1. Download attached project files an open "1" Scene 2. Enter Play mode (Notice Console log) Actual result: Progr... Read more
Native Plugin Crashes in x64 Standalone Build
To reproduce: 1. Open repro project 2. Play 'test' scene in editor (works properly) 3. Build and run scene for Windows x86 (works pr... Read more
Cannot assign icons to sub-asset MonoScripts inside an assembly
Steps to reproduce: 1.Open attached ‘Icons.zip’ Unity project 2.Expand ‘Assembly.dll’ in Project view 3.Select a sub-asset script of... Read more
ComputePenetration() return incorrect value when transform scaled and ce...
Steps to reproduce: 1. Download and open the attached project 2. Move the 2 objects in the scene 3. Observe penetration direction va... Read more
Microphone.devices returns empty if the setting "Disable Unity Audio" is...
Steps to reproduce: 1. Make sure you have at least 1 microphone connected 2. Download and open the attached project 3. Make sure "Di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project