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SpeedTree trunks lose hue randomly
Reproduction steps: 1. Open attached project 2. Open scene "trunk_hue_bug" 3. Move camera and look at tree trunk - the hue of it cha... Read more
Unity Freezes while recompiling the script
To reproduce the issue follow the steps: 1. Go to Windows tab and open REX extension 2. Play scene 3. Write any expression into REX ... Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more
iPad gyro data breaks when switching between view modes
How to reproduce: 1. Open attached project 2. Build to iOS and run - Make sure the app is launched in Landscape mode 3. Tilt the ... Read more
Collision detection constantly failing
Reproduction steps: 1. Open attached project "Collision" (Attached in the edit) 2. Open scene "Main" 3. Play the scene 4. Move off t... Read more
[Mscorlib] Editor uses a different version of mscorlib.dll than in build
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Mscorlib version is 2.0.0.0 4. Buil... Read more
[iOS] Using four finger gesture to switch between apps produces black sc...
Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing ... Read more
AudioMixer.SetFloat() does not properly set the float to a new value
How to reproduce: 1. Open attached project 2. Open scene demo.unity 3. Play the scene - Note the console output: The last item sho... Read more
[InitialImport] FBX file scale and asset labels gets incorrect values wh...
Reproduction steps: 1. Download attached "Import bug"(17 MB) project. 2. Make sure "Library" folder is deleted. 3. Open it. 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow