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[Linux Player] Standalone x86_64 builds with Resolution Window enabled c...
Steps to reproduce: 1. Create a new project 2. Build for Linux with default settings: * Architecture: x86_64 * Resolution Window (un... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Level_Apartments" scene 3. In the Hierarchy window expand "Doors" a... Read more
[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when atte...
Reproduction steps: 1. Open the attached 'Bug951864.zip' project. 2. Open 'Scripts/Utility' file and delete/comment: ... case BuildT... Read more
[OSX] [OpenGL] [Retina] Built scene window starts flickering while resiz...
To reproduce: 1. Open project 2. Build and run scene 3. Resize window Expected vs Actual: window should not be flickering while re... Read more
Editor crashes in System.Reflection.MonoMethod:Invoke during reimport of...
Reproduction steps: 1. Open the attached project "Runners of death and kill.zip"; 2. Find the folder called "Tiled2Unity"; 3. Try t... Read more
Particles do not appear in Game view if spawn position is not in camera ...
Reproduction steps: 1. Download project "Test.zip" and open in Unity 2. Open scene "BrokenParticlesBounds" 3. Enter Play mode Expec... Read more
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Level_Apartments" scene 3. Select "Looter" in the Hierarchy window ... Read more
[Direct3D12] Standalone built player crashes when using DestroyImmediate...
How to reproduce: 1. Open users attached project 2. Go to File --> Build settings --> Player settings and note that the Graphics API... Read more
Tab key highlights the input field but doesn't focus it
To reproduce: 1. Create an empty project 2. Select a game object in the hierarchy (for example main camera) 3. In the inspector tab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode