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Building Asset Bundles causes compile errors in scripts using System.IO....
Steps to reproduce this issue: -Open the attached project-Open the coffeeIpsum scene.-Press play-The debug log should read the text ... Read more
Screen shots need to be updated on "Game Object-Component Relationship" ...
Screen shots need to be updated on Game Object-Component Relationship documentation page Please see the following documentation link... Read more
Word "both" uses 2 times
Word "both" uses 2 times 1. What happenedWord "both" uses 2 times2. How we can reproduce it using the example you attached1 Open lin... Read more
Screen shots need to be updated on "Using Components" documentation page
Screen shots need to be updated on "Using Components" documentation page. Additionally the following sentence is missing a full stop... Read more
Recalculation of folder sizes when items are added/removed
Attaching a new item or removing an existing one does recalculation of other attached folder sizes, which again takes a long time, r... Read more
No visual indicator when calculating folder size
If I accidentally attach a super big folder, there's no progress indication in the UI. Looks like it is doing something, but feels l... Read more
In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project2. Create a material and set its shader to UI/Lit/Bumped3. Attach a 'Diffuse (RGB), A... Read more
Parameters in Audio Manager has changed
The section on Audio Manager needs to be updated. With the new audio system, some parameters have been removed (Speed Of Sound) and ... Read more
Wrong style of the text under images(Using Humanoid Chars)
Wrong style of the text under images(Using Humanoid Chars) 1. What happenedWrong style of the text under image(Using Humanoid Chars)... Read more
LinearLighting platforms, lightmaps and GUI sections are outdated
Manual/LinearLighting.html 1. The Unity lightmapping interface will warn you when the lightmaps are in the wrong color space. - won'... Read more
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