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SSL Web Requests crash standalone builds on hardware with specific netwo...
Prerequisites: A machine with Atheros AR8151 PCI-E Gigabit Ethernet Controller or Intel(R) 82578DM Gigabit Network Connection adapt... Read more
[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more
Deactivating gameObjects during Start or Awake stops other components fr...
How to reproduce: 1. Open the attached project 2. Open Reproduction scene 3. GameObject "DeactivateOnAwake" has two instances of the... Read more
Dependencies of loading asset are not unloaded if UnloadUnusedAssets is ...
How to reproduce: 1. Open the attached project 2. Check AssetBundleBuilder.cs script and change BuildTarget platform to yours 3. Bui... Read more
Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project 2. Build to Standalone and run - Note that the entire banner appears to be coloured in,... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Hold a finger down anywhere on the screen as the app is loadi... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Once the splash screen appears, immediately doubleclick the H... Read more
[iOS] GetTouchPointerEventData() doesn't work with Canvas Render Mode 'S...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy. 2) In Lightning tab, scroll down. Clear Baked ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow