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UnityEngine.SpatialTracking.TrackedPoseDriver references are missing
How to reproduce:1. Open the attached project2. Open the "MyScene" scene3. Inspect the errors in the Console window Expected: No err... Read more
Not all asset's objects are imported to editor when importing .blend fil...
Reproduction steps:1. Open attached project("BlendPartialImportBug")2. Drag prefabs "fbx file" and "blend file" into the scene3. Ins... Read more
[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce:1. Open attached project with lwrp 4.0.0 or higher2. Play the scene3. Observe that render scale changed in runtim... Read more
[LWRP] Render Scale also scales UI resolution
Steps to reproduce:1. Open attached project2. Select the LightweightAsset and slide down the Render Scale value3. Observe that UI is... Read more
[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode Expected result: depth of field is applied per eyeAct... Read more
The order called by Undo.undoRedoPerformed in CustomEditor has changed
How to reproduce:1. Open attached project "Call order change in Undo.zip" and scene "scene"2. In Hierarchy window, select "GameObjec... Read more
[Asset Importer] "Projectsettings.asset type mismatch" exception thrown ...
"Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab in 2019.1.0a10. Steps to ... Read more
[Android]Vulkan performance worse on scene with Dynamic Vertex Buffer ob...
Steps to reproduce:1. Run "GraphicsPerf-master" project on "DynamicVBO" scene2. Build for Android3. Capture frame time in preferred ... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
CursorLockMode doesn't work correctly on Linux
To reproduce:1) Open attached project2) Build and run it for Linux3) Press Spacebar to switch Lock Mode and observe a) Cursor disapp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected