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[HDRP] [XR] Single-pass does not work with XR Management Package when XR...
How to reproduce: 1. Open the attached (stereo-singlepass-test.zip) project 2. Enter the PlayMode Expected result: Single Pass work... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce: 1. Open the attached GrabPass.zip 2. Open the Scenes/SampleScene 3. Enter the Play mode ===Crash occusrs=== Repr... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more
Installing Androids SDK's when a project is open leads to incorrect path...
To Reproduce: - Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & NDK t... Read more
[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more
Window names for package properties is not user-friendly when opened fro...
Users can check properties of all the packages in package manager by opening an information window from Assets > Properties. The win... Read more
Multiple instances of property window can be opened from Assets > Proper...
Multiple instances of property window can be opened from Assets > Properties. Refer the attached video Steps to reproduce: 1) Creat... Read more
Timeline window starts lagging when dragging elements if the timeline ob...
How to reproduce: 1. Create new project 2. Import the "Timeline_Package.unitypackage" package 3. Open the "ReproScene" (already take... Read more
Override Controllers are missing their state-to-clip mapping when import...
How to reproduce: 1. Create a new project 2. Import attached "walkers02 (1).unitypackage" 3. Navigate to "/Assets/Low Poly Animated ... Read more
[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce: 1. Open the user's attached project ("SyntaxTree.zip") 2. Open the 'Editor\ProjectFileHook.cs' script 3. Notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection