Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0p1
Issue ID
951864
Regression
No
[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when attempting to load an asset bundle
Reproduction steps:
1. Open the attached 'Bug951864.zip' project.
2. Open 'Scripts/Utility' file and delete/comment:
...
case BuildTarget.WebPlayer:
return "WebPlayer";
...
case RuntimePlatform.OSXWebPlayer:
case RuntimePlatform.WindowsWebPlayer:
return "WebPlayer";
...
3. Go to iOS player settings and set Target SDK to Device SDK.
4. Build and run on iOS device.
5. Application crashes:
Metal:
* thread #11, name = 'UnityGfxDeviceWorker', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x00000001003c2be4 ProductName`::CreateMetalShaderShaderLab() [inlined] ExtractMetalShaderBlobDesc at MetalShaderBlobHeader.h:39 [opt]
frame #1: 0x00000001003c2be4 ProductName`::CreateMetalShaderShaderLab() at GpuProgramsMetal.mm:205 [opt]
frame #2: 0x00000001008746f8 ProductName`::CreateGpuProgram() at GpuProgram.cpp:888 [opt]
frame #3: 0x0000000100aa65d4 ProductName`::DequeueAll() at GfxCreateGpuProgramQueue.cpp:33 [opt]
frame #4: 0x0000000100abc0fc ProductName`::RunCommand() at GfxDeviceWorker.cpp:606 [opt]
frame #5: 0x00000001003bec64 ProductName`::GfxDeviceWorkerAutoreleasePoolProxy() at GfxDeviceMetal.mm:3550 [opt]
...
GLES:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=2, address=0x1981872a8)
frame #0: 0x0000000184811ba0 libsystem_platform.dylib`_platform_memmove + 208
frame #1: 0x00000001981872ec SceneKit`SCNGetPerformanceStatistics + 68
frame #2: 0x0000000103456064 libglInterpose.dylib`__clang_call_terminate + 24572
frame #3: 0x0000000103452de8 libglInterpose.dylib`__clang_call_terminate + 11648
frame #4: 0x00000001036373ec libglInterpose.dylib`__clang_call_terminate + 1995652
frame #5: 0x0000000103634f08 libglInterpose.dylib`__clang_call_terminate + 1986208
* frame #6: 0x0000000100722268 ProductName`::PresentGLES(surface=0x0000000103b2dec0) at GlesHelper.mm:355 [opt]
frame #7: 0x00000001007230c4 ProductName`::-[DisplayConnection present]() [inlined] Present(surface=<unavailable>) at UnityRendering.h:309 [opt]
frame #8: 0x00000001007230ac ProductName`::-[DisplayConnection present](self=0x00000001c40a8ca0, _cmd=<unavailable>) at DisplayManager.mm:228 [opt]
...
Reproduced with:
iOS
5.5.5f1, 2017.3.0b3
Metal,GLES
iPad Air 2 iOS 9.2
iPad Mini 4 iOS 11.0
iPhone 8 plus simulator
Not reproducible with:
Android
Xiaomi Redmi Note 3*, OS:5.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 510, Build:Xiaomi/kenzo/kenzo:5.1.1/LMY47V/V8.0.7.0.LHOCNDG:user/release-keys
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
vick_techround
Aug 23, 2018 16:14
It's critical issue! Why won't fix?
SamiSdd
Jul 12, 2018 21:43
Why this wont be fixed. We are seeing crash at CreateMetalShaderShaderLab in updated Bundles