Search Issue Tracker

Won't Fix

Votes

0

Found in

2017.1.0p1

Issue ID

951864

Regression

No

[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when attempting to load an asset bundle

Mobile

-

Reproduction steps:
1. Open the attached 'Bug951864.zip' project.
2. Open 'Scripts/Utility' file and delete/comment:
...
case BuildTarget.WebPlayer:
return "WebPlayer";
...
case RuntimePlatform.OSXWebPlayer:
case RuntimePlatform.WindowsWebPlayer:
return "WebPlayer";
...

3. Go to iOS player settings and set Target SDK to Device SDK.
4. Build and run on iOS device.
5. Application crashes:

Metal:
* thread #11, name = 'UnityGfxDeviceWorker', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x00000001003c2be4 ProductName`::CreateMetalShaderShaderLab() [inlined] ExtractMetalShaderBlobDesc at MetalShaderBlobHeader.h:39 [opt]
frame #1: 0x00000001003c2be4 ProductName`::CreateMetalShaderShaderLab() at GpuProgramsMetal.mm:205 [opt]
frame #2: 0x00000001008746f8 ProductName`::CreateGpuProgram() at GpuProgram.cpp:888 [opt]
frame #3: 0x0000000100aa65d4 ProductName`::DequeueAll() at GfxCreateGpuProgramQueue.cpp:33 [opt]
frame #4: 0x0000000100abc0fc ProductName`::RunCommand() at GfxDeviceWorker.cpp:606 [opt]
frame #5: 0x00000001003bec64 ProductName`::GfxDeviceWorkerAutoreleasePoolProxy() at GfxDeviceMetal.mm:3550 [opt]
...

GLES:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=2, address=0x1981872a8)
frame #0: 0x0000000184811ba0 libsystem_platform.dylib`_platform_memmove + 208
frame #1: 0x00000001981872ec SceneKit`SCNGetPerformanceStatistics + 68
frame #2: 0x0000000103456064 libglInterpose.dylib`__clang_call_terminate + 24572
frame #3: 0x0000000103452de8 libglInterpose.dylib`__clang_call_terminate + 11648
frame #4: 0x00000001036373ec libglInterpose.dylib`__clang_call_terminate + 1995652
frame #5: 0x0000000103634f08 libglInterpose.dylib`__clang_call_terminate + 1986208
* frame #6: 0x0000000100722268 ProductName`::PresentGLES(surface=0x0000000103b2dec0) at GlesHelper.mm:355 [opt]
frame #7: 0x00000001007230c4 ProductName`::-[DisplayConnection present]() [inlined] Present(surface=<unavailable>) at UnityRendering.h:309 [opt]
frame #8: 0x00000001007230ac ProductName`::-[DisplayConnection present](self=0x00000001c40a8ca0, _cmd=<unavailable>) at DisplayManager.mm:228 [opt]
...

Reproduced with:
iOS
5.5.5f1, 2017.3.0b3
Metal,GLES
iPad Air 2 iOS 9.2
iPad Mini 4 iOS 11.0
iPhone 8 plus simulator

Not reproducible with:
Android
Xiaomi Redmi Note 3*, OS:5.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 510, Build:Xiaomi/kenzo/kenzo:5.1.1/LMY47V/V8.0.7.0.LHOCNDG:user/release-keys

Comments (2)

  1. vick_techround

    Aug 23, 2018 16:14

    It's critical issue! Why won't fix?

  2. SamiSdd

    Jul 12, 2018 21:43

    Why this wont be fixed. We are seeing crash at CreateMetalShaderShaderLab in updated Bundles

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.