Search Issue Tracker
Duplicate
Votes
1
Found in
2017.2.0f2
Issue ID
956742
Regression
Yes
If "Box Collider 2D" is disabled inside the Animation window, trying to enable it in the inspector leads to errors/crash
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Open "Level_Apartments" scene
3. In the Hierarchy window expand "Doors" and select all the children "Door" GO
4. Open the Animation window
5. Uncheck "Door : Box Collider 2D.Enabled"
6. In the Inspector window Check the first "Box Collider 2D" box
7. See that there are errors in the Console
8. Enter Play mode
Expected Result: After step 6 no errors should appear/ After step 8 the Editor should enter Play mode
Actual Result: Errors appear after step 6 and after step 8 the Editor crashes ("Unity Editor has stopped working")
Reproduced with: 2017.3.0b4, 2017.3.0b3, 2017.2.0f3, 2017.1.2f1, 2017.1.1p4, 2017.1.1p2
Regression introduced in: 2017.1.1p2
Did not reproduce on: 2017.1.1p1, 2017.1.1f1, 5.6.4f1(Script Errors)
Note:
Crash doesn't always open the Crash Reporter
Error:
"Assertion error: Cannot create Collider2D shapes already exists"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
This is a duplicate of issue #957044