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Exporting with Gradle 'Release Build' skips the keystore checking
Steps to reproduce: 1) Open Unity and create a new project 2) Switch Platform to Android 3) In the Player Settings, fill Package Na... Read more
Unity CEF won't show Korean characters
How to reproduce: 1. Open Unity Launcher 2. Click "New" button to create a new project 3. Copy user provided project name (프로젝트) - c... Read more
Mac Player full screen immediately returns to full size after minimizing it
How to reproduce: 1.Create a new Unity project 2. Make Mac Standalone build (make sure that Resizable window is enabled) 3. Press th... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce: 1. Open user attached project 2. Start a new scene 3. Go to top menu and click Test/Create Scene A 4. Save the s... Read more
[Linux Editor] libpng12 isn't linked to bug reporter artefacts
Steps to reproduce: 1. Install Unity for Linux on a fresh Ubuntu 17.04 2. Go to Help->Troubleshoot issue... 3. Click "Report a new i... Read more
OnTriggerStay not called when Script is added during Runtime on Collisio...
Steps to reproduce: 1.Open attached “RuntimeAddScriptTrigger.zip” Unity project 2.Open scene “Test" 3.Enter Play mode 4.Expand “Par... Read more
Preview shows nonexistent mesh parts when the Scale Factor of the model ...
To reproduce: 1. Import the attached model into a new project (office.blend) 2. In the Import settings of the model, change Scale F... Read more
[VideoPlayer] When playing video surfaceTexture->updateTexImage() takes ...
How to reproduce: 1. Open the attached project 2. Open Build settings and make sure that Development build and Autoconnect profiler ... Read more
The Editor crashes in GetScriptCompilationDefines when exporting asset b...
To reproduce: 1. Open the project, attached by the user (Assets.zip) 2. In the top menu, go to Crash Export -> Export Bundle 3. Pr... Read more
[Emission] Burst curves start uninitialized.
Repro steps: 1. Create a new particle system. 2. Add a burst emission. 3. Change the burst method to curve. Observe that the curve i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box