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Downgrading from PRO to PERSONAL when “Show Unity Splash Screen” is unti...
How to reproduce: 1. Open any (new) project with a Unity Pro license 2. Go to Player settings and disable the Unity Splash Screen ... Read more
[OSX] Unity takes up to 10 seconds to Quit on empty project
Steps to reproduce: 1. Open empty project 2. Build for iOS. 3. Quit Unity 4. Observe it takes a long time to quit Read more
[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce: 1. Create a 3D project 2. Create a 3D ga... Read more
Parameters on Wheel Collider are uneditable
Steps to reproduce: 1. Open attached project "wheel.zip" 2. Open "test" scene 3. Select "wheel" gameobject in Hierarchy 4. Try to ed... Read more
[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce: 1. Open attached project in Unity and in explorer 2. Find and run "Run.exe" (build) in explorer and press 'Play'... Read more
[GPUInstancing][FrameDebugger] Preview is not shown for instanced mesh
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that there are 5 cubes in the scene, 4 of them ... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs: "A default asset was create... Read more
[Shaders] Some _Object2World references are not changed to unity_ObjectT...
Reproduction Steps: 1. Create new project on Unity 5.3.4f1 2. Create new Shader 3. Copy Paste code from edit to the Shader 4. Notice... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce: 1. Open attached project "childtest.zip" 2. Open "test" scene 3. Run the project 4. Press Button 5. Notice how D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow