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[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce: 1. Open tester-attached project(AnimatorCrash.zip) 2. Enter Play Mode 3. In the Animator window, switch to the 'Pa... Read more
LayerMask Literal and Expose node field names are truncated when too long
How to reproduce: 1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more
[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...
In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more
[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset 2. In Output, add a 'Set Color' block 3. Observe the XYZ values are clipped. Read more
ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...
Steps to reproduce: 1. Open QA-Supplied project ("1243637Test.zip") 2. Open Scene "TestMap" 3. On the "TestMap" GameObject, add a "R... Read more
A PolybrushMesh with an AssetPostprocessor causes an Infinite Import Loo...
How to reproduce: 1. Open the attached "LockFileTest" project and setup perforce version control on it 2. Open "Boot" Scene from Ass... Read more
[HDRP] Area Light's Shape is not updated when baked after adjusting size...
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Adjust the Scene view so the lights in the Hier... Read more
[Profiler] Same Profiler data is being shown both on Profiler and Profil...
Same Profiler data is being shown on both windows, Profiler and Profiler standalone process irrespective of whether they are in Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
- IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
- [BiRP] GetScriptableCullingParameters() uses the wrong projection matrix when rendering two forward+ passes in XR