Search Issue Tracker

Fixed in 2018.1.X

Fixed in 2017.4.X

Votes

0

Found in

2017.1.1p4

Issue ID

956741

Regression

No

[Direct3D12] Standalone built player crashes when using DestroyImmediate for a Texture2D

DirectX12

-

How to reproduce:
1. Open users attached project
2. Go to File --> Build settings --> Player settings and note that the Graphics API is set Direct3D12 and Graphics Jobs are enabled
3. Build & Run the project (File --> Build & Run)
4. Press "Load scene" at the left top

Result: Built player crashes on:
If with AMD GPU -
0x00007FFC81F7C1B6 (amdxc64) OpenShimInterface
0x00007FFC81F88056 (amdxc64) OpenShimInterface
0x00007FFC99C6555A (d3d12) D3D12SerializeVersionedRootSignature

If with Nvidia GPU -
0x00007FF8E76A4518 (nvwgf2umx) OpenAdapter12
0x00007FF8E77C90A5 (nvwgf2umx) OpenAdapter12
0x00007FF8C105555A (d3d12) D3D12SerializeVersionedRootSignature

Reproducible with - 2017.3.0b4, 2017.2.0f3, 2017.1.1p4, 5.6.3p4, 5.6.0a1

Notes:
1. Not reproducible with Direct3D11
2. Does not crash when using Destroy instead of DestroyImmediate

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.