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Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
2017.1.1p4
Issue ID
956741
Regression
No
[Direct3D12] Standalone built player crashes when using DestroyImmediate for a Texture2D
How to reproduce:
1. Open users attached project
2. Go to File --> Build settings --> Player settings and note that the Graphics API is set Direct3D12 and Graphics Jobs are enabled
3. Build & Run the project (File --> Build & Run)
4. Press "Load scene" at the left top
Result: Built player crashes on:
If with AMD GPU -
0x00007FFC81F7C1B6 (amdxc64) OpenShimInterface
0x00007FFC81F88056 (amdxc64) OpenShimInterface
0x00007FFC99C6555A (d3d12) D3D12SerializeVersionedRootSignature
If with Nvidia GPU -
0x00007FF8E76A4518 (nvwgf2umx) OpenAdapter12
0x00007FF8E77C90A5 (nvwgf2umx) OpenAdapter12
0x00007FF8C105555A (d3d12) D3D12SerializeVersionedRootSignature
Reproducible with - 2017.3.0b4, 2017.2.0f3, 2017.1.1p4, 5.6.3p4, 5.6.0a1
Notes:
1. Not reproducible with Direct3D11
2. Does not crash when using Destroy instead of DestroyImmediate
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