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"allowSceneActivation = false" stops all other "LoadSceneAsync" calls af...
Reproduction steps: 1. Open "SceneUnloading.zip" project 2. Enter Play Mode 3. Click on the most left button 4. See that four Scene... Read more
Exiting the Editor before all scenes load, crashes the Editor
Reproduction steps: 1. Open "SceneUnloading.zip" project 2. Enter Play Mode 3. Press the middle or most right button 4. Exit the Ed... Read more
Calling Camera.SetStereoProjectionMatrix switches rendering method to Mu...
Steps to reproduce: 1. Download and open the attached project 2. Open the Frame Debugger 3. Enter Playmode 4. Activate Frame Debugge... Read more
[VideoPlayer] Editor or Player crashes when playing video without URL se...
How to reproduce: 1. Open the attached project 2. Open GameTrailer scene 3. Play the scene Result: project crashes OR 1. Create a ne... Read more
Text element appears above the position where it should be
How to reproduce: 1. Open the "UI_positioning_pain_2" project 2. Open the "Main" scene 3. Press Play, observe the positioning of tex... Read more
Editor hangs after several compile loops
How to reproduce: 1. Open the attached project 2. Open the "EchoWire" scene. 3. Press Play, play around a bit. 4. Open the "EchoWire... Read more
Crash on AudioEffectInternalDescription::AudioEffectInternalDescription ...
How to reproduce: 1. Open the attached user project Result - Crash occurs on: ========== OUTPUTING STACK TRACE ==================... Read more
[Regression] 2017.2 Editor crashes with "System out of memory" error whe...
How to reproduce: 1. Open the provided "ReproPlayer" folder and download the attached Player 2. Launch the Player 3. Open the Edit... Read more
[ReflectionProbes] Interreflections not visible regardless of Bounces se...
Steps to reproduce: 1. Open "LightprobeInterreflections.zip" 2. Load scene "Test" 3. Observe the black reflections Expected result:... Read more
Model's Event timeline displaying the time incorrectly
To reproduce: 1. Open attached Unity project "timeline.zip" 2. Click on "Shoveling" model in the Project folder 3. In the Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL