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[Android] [Adreno] App crashes on some Adreno 2xx devices
To reproduce: 1) Open attached project 2) Build it on Android 3) Let it load for a few seconds, then notice that it crashes. If you ... Read more
[OSX] Build settings window stays on top of other Finder windows after f...
Steps to reproduce: 1) Create a new project or open an existing one. 2) Build the project for any platform with the 'Build' option. ... Read more
[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...
Reproduction steps: 1. Create new Project 2. Open PlayerSettings 3. Set Bundle Identifier to something with two dots [com.hello..wor... Read more
[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...
Steps to reproduce: 1. Open attached project. 2. Open "Build Settings" window. If you see this error message: "Because you are not ... Read more
[Regression][TerrainComponent] NullReference exceptions are thrown after...
Steps to repro: 1. Open attached project and 'test' scene; 2. Select Terrain gameobject in the 'Hierarchy'; 3. Go to 'Paint Texture... Read more
[iOS] Can't input some Japanese characters
Reproduction Steps: 1. Open User's project 2. Build to iOS device 3. Tap input field 4. Select Japanese keyboard 5. Enter "h o s i" ... Read more
When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...
To reproduce: 1. Open attached project 2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter wh... Read more
CommandBuffer cannot Blit multiple times between temporary RenderTexture...
To reproduce: 1. Open project 2. Build to webGL 3. Notice that the screen is black Read more
Build and Run hotkey & master menu not working
Version 5.4.0b22 (518a15457bf6) Fri, 10 Jun 2016 20:29:39 GMT Branch: 5.4/staging 1. What happened Workaround available: use build... Read more
Importing a package in Force Text Asset Serialization Mode that was expo...
How to reproduce: 1. Create a new project 2. Go to Edit -> Project Settings -> Editor and set the Asset Serialization Mode to Force ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow