Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
4
Found in
6000.0.51f1
6000.1.7f1
6000.2.0b5
6000.3.0a1
Issue ID
UUM-108862
Regression
Yes
Certain fonts display incorrect spacing in the UI Builder when text combines numbers and letters
How to reproduce:
1. Create a new project
2. Create a new UI Document (Assets > Create > UI Toolkit > UI Document)
3. Add a label and input the text “0a1a2a3a4a5a6a7a8a9a”
4. Import the attached fonts and create a font asset
5. Change the label text font to one of the assets
6. Observe the result
Expected result: The font shows with regular spacing
Actual result: The font shows with incorrect spacing
Reproducible with: 2023.2.0a5, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Not reproducible with: 2022.3.63f1, 2023.2.0a4
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Issue occurs with numbers 1 - 5, lowercase letters: a, b, f, o, and uppercase letters: E, M, N, Y, Z
- First font used will always reproduce the issue but adding another label with the other font will often not reproduce
- Restarting the project fixes the issue but will reproduce again with a new label
- The font shows normally on other GameObjects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment