Search Issue Tracker
Fixed in Unity 2017.3.0f3
Each particle starts emitting light, when in Light module Maximum Lights is set to 0
1. Open attached project "LightThingy.zip", "Test" scene.
2. Select "Particle System" in hierarchy, and make sure it's Particle Effect is playing.
3. Only one particle is emitting Light at a time.
4. Open Particle System's "Light" module, and set Maximum Lights to 0.
Expected result: 0 particles are emitting light.
Actual result: all particles are emitting light.
Reproducible: 5.5.4p5, 5.6.4f1, 2017.1.1p4, 2017.2.0f3, 2017.3.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Prefab's Transform Position and Rotation are always highlighted even after Applying changes
- [Regression] Clicking Collab window tab while it's open reopens it instead of closing
- LWRP shadow pass doesnt support alpha clip
- [iOS 12] Xcode reports ~4 times higher memory usage on iOS 12 compared to iOS 11
- [iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadDeviceByName()