Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0b3
Issue ID
956067
Regression
No
Each particle starts emitting light, when in Light module Maximum Lights is set to 0
To reproduce:
1. Open attached project "LightThingy.zip", "Test" scene.
2. Select "Particle System" in hierarchy, and make sure it's Particle Effect is playing.
3. Only one particle is emitting Light at a time.
4. Open Particle System's "Light" module, and set Maximum Lights to 0.
Expected result: 0 particles are emitting light.
Actual result: all particles are emitting light.
Reproducible: 5.5.4p5, 5.6.4f1, 2017.1.1p4, 2017.2.0f3, 2017.3.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment