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Can't unlink project in Connect window in 5.3.5p4
I don't know how to reproduce this yet, but I got this two times already today hope the logs will help and please see video with des... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more
[Shuriken] Trigger radius scale property is not exposed to public API
Cannot change ps.trigger.radiusScale by script, while: ps.collision.radiusScale is visible and fully accessible and alterable. Add... Read more
[Anim] "Fix Mask" appears after importing motion file
"Fix Mask" appears in the Animation importer after importing motion file. Using the "Fix Mask" button fixes the problem, but the sam... Read more
Some orientation error showing in Tizen Video
I was able to repro. I'm seeing it on 5.4.0b22 as well. To repro, just dL the uploaded proj and deploy to device. Read more
TIZEN: Startrooper displays strange half screen
Startrooper, when launched, shows a half-screen only. It does this through the splash screen and into gameplay. See attached scree... Read more
TIZEN: Custom splash screen won't launch
If the user designates an image to be used as a splash screen, it will not be displayed. Unity splash screens work fine. To repro:... Read more
ParticleSystem.Simulate(t) starts flickering after "t" of lifetime.
Steps to reproduce : 1) Download attached project "ParticleBug.zip" and open in Unity. 2) Open scene "ParticleSystem". 3) In Hiera... Read more
[Physics2D] Toggling IsKinematic in Inspector when game is running has n...
Steps to reproduce: 1. Open attached project "kinematic.zip" 2. Open scene "1" 3. Run the game 4. Select "RobotBoyIdle00" object in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow