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[Shaders] Multisampled textures don't work in Deffered Shader
Reproduction steps: 1. Open "1154519" project 2. Enter Play mode 3. Notice error: "A multisampled texture being bound to a non-mult... Read more
Crash on `anonymous namespace'::MarkBoneUp when entering Play Mode with ...
How to reproduce: 1. Open attached project 2. Open the RiggingTest scene 3. Enter the Play Mode Reproducible with: 2019.1.7f1, 2019... Read more
Text component Text Input Field does not scale when it's filled with text
How to reproduce: 1. Open the attached project ("Text_test") 2. Go to Canvas -> Text 3. Observe Text Input Field in the Text compone... Read more
Missing SAMPLE_TEXTURE2D parameter in GLES2.hlsl define prevents SAMPLE_...
How to reproduce: 1. Create a new Unity project 2. Download the Core RP Library package 3. Navigate to Packages > Core RP Library > ... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project 2. Enter Play Mode 3. After t... Read more
UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....
The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more
Crash on mono_handle_native_crash when dragging an Image with a long nam...
How to reproduce: 1. Open attached project 2. Drag the Image into the scene Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.0a9 N... Read more
[Windows] Videoplayer restarts from the beginning after seeking to a ran...
Reproduction steps: 1. Open the attached project named "Case_1158888" 2. Play the Scene and click 'S' Expected result: Video player... Read more
HLSLcc generated shader is not compiling due to undeclared variable 'u_x...
To reproduce: 1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip" 2. Build for Android 3. Observe the shader errors via Logcat ... Read more
[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...
Steps to reproduce: 1. Download 1158949_repro.zip project 2. Open SampleScene 3. Enter play mode 4. Press space button Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window