Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0f2
Issue ID
955910
Regression
No
Unity crashed when capturing an input feedback and took off and put on the headset multiple times
Steps to reproduce:
1. Open the attached project
2. Open the Assets/Scenes/MainScene.unity scene
3. Play the scene (when Mixed Reality Portal is on)
4. Switch to InterationManagerPollingInput by pressing the "Space" inside the Editor
5. Walk around the scene and hit a select trigger on the right and left motion controller while taking off and on the headset multiple times
6. Unity crashes
Expected result: Unity should not crash
Actual result: Unity crashes
Reproduced with: 2017.2.0f2, 2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment