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0
votes
Fixed

[iOS] UnityWebRequest causes a crash when the connection is timing out

iOS

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Aug 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) On the device, connect to a Wifi network and set the DNS to 1... Read more

0
votes
Won't Fix

Scriptable objects can't be deserialized

--

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Aug 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download AssemblyDll.zip and AssemblyEditor.zip 2. Open AssemblyEditor, execute "Build/Assembly" and "Build/D... Read more

0
votes
Fixed

[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()

Scripting

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Aug 17, 2016

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Version/s: 5.5.0a6

Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for iOS (IL2cpp as scripting backend). 3) Deploy the ... Read more

0
votes
Fixed

Imported humanoid's animation has some bones rotation errors

Animation

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Aug 10, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more

1
votes
Not Reproducible

Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer

Graphics - General

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Aug 17, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project. 2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteComm... Read more

0
votes
Fixed

Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...

Graphics - General

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce 1. open attached "CopyTexCrash.zip" 2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more

0
votes
Not Reproducible

[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...

Mobile Graphics

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Jul 23, 2016

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Version/s: 5.4.0f1

Reproduction steps: 1. Open the attached project (816993-Repro.zip) 2. Open and play "test" scene 3. Notice that white artifact does... Read more

0
votes
Fixed

[FinalGather] Final gather on PC causes corruption to lightmaps

Progressive Lightmapper

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Apr 28, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open project repro on PC (Tested on windows 10 and windows 8.1) 2. Open Lightmap_home.unity 3. Turn final ga... Read more

0
votes
By Design

[ipv6] Test fails with ipv6

Mono

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Aug 08, 2016

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Version/s: 5.3.5f1

Reproduction Steps: 1. Create new project 2. Import User's UnityPackage 3. Open Test Scene 4. Connect to ipv4 network 5. Run app and... Read more

0
votes
Fixed

[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...

Graphics - General

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Aug 17, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1. Open the attached project. 2. Open and Play the "MainScene". - Notice that "Cube_PostAlpha" game object is n... Read more

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