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[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) On the device, connect to a Wifi network and set the DNS to 1... Read more
Scriptable objects can't be deserialized
Steps to reproduce: 1. Download AssemblyDll.zip and AssemblyEditor.zip 2. Open AssemblyEditor, execute "Build/Assembly" and "Build/D... Read more
[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for iOS (IL2cpp as scripting backend). 3) Deploy the ... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more
Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open the attached project. 2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteComm... Read more
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce 1. open attached "CopyTexCrash.zip" 2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...
Reproduction steps: 1. Open the attached project (816993-Repro.zip) 2. Open and play "test" scene 3. Notice that white artifact does... Read more
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce: 1. Open project repro on PC (Tested on windows 10 and windows 8.1) 2. Open Lightmap_home.unity 3. Turn final ga... Read more
[ipv6] Test fails with ipv6
Reproduction Steps: 1. Create new project 2. Import User's UnityPackage 3. Open Test Scene 4. Connect to ipv4 network 5. Run app and... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps: 1. Open the attached project. 2. Open and Play the "MainScene". - Notice that "Cube_PostAlpha" game object is n... Read more
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