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[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 10 3. Make sure UWP SDK is 10.0.15063 or newer 4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction: 1) Create an empty GameObject in Hierarchy 2) Create two cubes as a child of empty GameObject 3) Drag the Ga... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce: 1. Open user attached project "BugReportMirroredCamera.zip" 2. Build for Nexus 5X device 3. Observe the camera b... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps: 1. Create a new Unity project. 2. Build and run to iOS device. 3. Check the Xcode console: Main Thread Checker:... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce: 1. Open the attached project; -note: Do not change Editor Layout. 2. Load "Test" scene; 3. Align the scene view camer... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce: 1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools) 2) Run this in ... Read more
[Emission] Min/max bursts don't upgrade properly to random between two c...
Repro steps: 1. Open Scene1 from the attached project in 2017.2 or later. 2. Observe the burst emission settings (comparison image a... Read more
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce: 1 - Open the API TEST scene 2 - Build and run scene for Windows Standalone or MacOS Standalone. 3 - The splash screen ... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Deploy the build to iOS device 4. Click 'CancelOnInput... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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