Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.27f1
2020.2.0a21
Issue ID
1273629
Regression
No
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas
When selecting objects for packing in Sprite Atlas, default textures in Resouces folder are displayed but cannot be selected for packing
Repro steps:
- Open 20_2_0a21_Trunk_Test project
- Select New Sprite Atlas.spriteatlas in Assets folder
- Click + under Objects for Packing
- Double-click on Knob in the Select Object window
- Notice asset is displayed but cannot be selected for packing
Expected result: Default resources should not be displayed in Sprite Atlas objects for packing
Actual result: Default resources are displayed in Sprite Atlas objects for packing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note:
Currently this is the default behavior for Object Pickers, changing this might affect functionality in other parts of the editor, hence it would not be fixed