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Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more
[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...
To reproduce:1. Open the QA's attached project2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regressi... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce:1. Create a new project2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode ... Read more
Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString
How to reproduce:1. Open the attached project Actual result: Unity crashes. Notes:The issue is not reproducible if TextMeshPro plugi... Read more
[macOS] Screen.SleepTimeout setting does not change when being changed v...
How to reproduce:1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene2. Enter Play Mode3. Check the Console w... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
[.NET 4.x] Editor and mono Player crash with Stack overflow exception du...
Steps to reproduce:1. Download the attached project and open "InitailScene" scene2. Make sure that Scripting Runtime is set to .NET ... Read more
[Tilemap] Visualization of the tile is created in another tile when quic...
How to reproduce:1. Open user attached project "Ghost_Tiles.zip"2. Open "Grid_prefab" in Prefab View3. Select green tile in Tile Pal... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce:1. Download 117993_repro.zip project2. Build for WebGL Developer Build3. Open index.html in a web browser Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode