Search Issue Tracker
Child GameObject is moved to an active Scene when the child GameObject's...
Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is... Read more
WebGL build crashes when ConcurrentDictionary.Count is called
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL build and run it Reproducible with: 2018.4.27f1, 2019.4.10f... Read more
[InputSystem] Drag Threshold value is ignored for Scroll View after inte...
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Drag the mous... Read more
[URP] [Regression] SimpleLit shader is not SRP Batcher compatible
Tested on Windows DX11 Steps: 1. Download attached project (20200908_urp.zip) 2. Open project with 2020.2 3. On ProjectView, search... Read more
[URP] Drag-n-drop texture onto object with URP Lit shader does not assig...
How to reproduce: 1. Open a new URP template project 2. Add a new cube 3. Drag-n-drop a texture from the project window to cube in t... Read more
Objects are rendered in a different order when running the build in batc...
How to reproduce 1. Download the attached project from the Google Drive link 2. Create a standalone (Windows) build in a selected fo... Read more
Prefab Component order in the Inspector window is reverted upon exiting ...
How to reproduce: 1. Open user-submitted project (ReproPrefabComponentOrderBug.zip) 2. Open the ReproScene 3. Open 'RootPrefab' Game... Read more
[Pixel Perfect] Pixels are uneven when using different resolution than P...
How to reproduce: 1. Open attached "case1270952_NotPixelPerfect" project 2. Open Assets/Scenes/Sample Scene 3. Enter Play Mode 4. Op... Read more
[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
Component variable's label text is not bolded when editing Prefab's Rigi...
Reproduction steps: 1. Open the attached project ("case_1265836-PrefabOverrides.zip") 2. Open the repro scene ("SampleScene") 3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box