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Can't rename a UI game object after duplicating it
To reproduce: 1. Download attached project "UI Scenario.zip" and open in Unity 2. Open "test" scene 3. In Hierarchy select Canvas >... Read more
[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...
Steps to reproduce: 1. Open user's attached project 2. Go to "LPPV test" and open "LPPV test" scene 3. Enter Playmode 4. Open Frame ... Read more
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce: 1. Open attached ’ClipSnap.zip' Unity project 2. Select ‘Timeline’ in Hierarchy 3. Go to Window->Timeline 4. Zoo... Read more
[Timeline] Both clip and track selected after clicking on the edge of a ...
Steps to reproduce: 1. Open attached ’ClipSelection.zip' Unity project 2. Select ‘Timeline’ in Hierarchy 3. Go to Window->Timeline 4... Read more
[Timeline] Overlapping text makes Timeline clip title unintelligible
Steps to reproduce: 1.Open attached ’TextOverlap.zip' Unity project 2.Select ‘Timeline’ in Hierarchy 3.Go to Window->Timeline 4.Sele... Read more
2D sprite won't display in the Game view real-time when dragging it over...
How to reproduce: 1. Open QA-supplied project 2. Load scene "example" 3. Drag "DRAG THIS SPRITE" (located in the Project window) ove... Read more
OnClick event of the Button is called as many times as there are differe...
To reproduce: 1. Open the project, attached by the user (Click.zip) 2. Open "sample" scene 3. Enter Play mode 4. Press the button o... Read more
[iOS] Call stack shows wrong information when exception/crash occurs on ...
To reproduce: 1. Open project attached by the user 2. Build "Test" scene with IL2CPP backend for iOS device 3. Run built app on iOS ... Read more
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times 1. What happened Similar to case 941204, but with the ol... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Animation window and select Cube in Hierarchy 3. Select som... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode