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[Daydream] Rendering Corruption appears when switching back to Daydream ...
To reproduce: 1. Download attached project "Daydream_Issue.zip" and open in Unity 2. Run logcat 3. Build and run the project on an ... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more
Tab button doesn't switch to other input fields in the sprite editor window
Reproduction steps: 1) Download and open "smallrepro.zip" project 2) Select sprite, located in Assets folder (there's a single sprit... Read more
error CS2001 when downgrading a Project, after a Package has been imported
Repro steps: - start up a new project with Unity 2018.2 - Open Packege Manager and import a new project - close Unity 2018.2 and ope... Read more
NullReferenceException on build. Tags are unrecognizable
Steps to reproduce: 1. Open user attached project 2. Build and Run on Android, iOS or Standalone 3. Select "Play" and "Normal" 4. Ob... Read more
Physics layers still interact when unchecked in collision matrix causing...
Steps to reproduce: 1. Download and open the latest attached project(oc link) 2. Enter play mode Note: GameObjects are set to layer... Read more
[XR] Projectors only appear in the left eye on Android with Single Pass ...
When using the Single Pass rendering path (non-instanced/non-multiview) on Android, specifically on the NVIDIA shield, projectors ar... Read more
[Terrain] Ctrl + Z or CMD + Z does not undo Alpha Maps changes in Terrai...
When using Undo.RegisterCompleteObjectUndo(terrainData,...) before changing terrainData, then you can only undo changes to Heightmap... Read more
AssetDatabase.StopAssetEditing crashes the Editor
To reproduce: 1. Open the project ,attached by the tester (assetDatabaseCrash.zip) 2. Go to Window -> Asset Testing 3. Press Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project