Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1269974
Regression
No
[Linux][Input System] Joystick Serial Number are not unique between different controllers
Reproduction steps:
1. Download and open the attached project called "InputSerialTest.zip"
2. Connect a gamepad to your system
3. Go to Window -> Analysis -> Input Debugger
4. Double click on the name of the connected gamepad
Expected result: The Serial Number field shows the USB device Serial Number
Actual result: A GUID generated number is displayed instead
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Notes:
- Not reproducible on Windows and macOS
- Xbox, PS4, and regular gamepads did not show a Serial Number field at all, but a Nintendo Switch controller did
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.2):
Fixed in version 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.17f1