Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1269974
Regression
No
[Linux][Input System] Joystick Serial Number are not unique between different controllers
Reproduction steps:
1. Download and open the attached project called "InputSerialTest.zip"
2. Connect a gamepad to your system
3. Go to Window -> Analysis -> Input Debugger
4. Double click on the name of the connected gamepad
Expected result: The Serial Number field shows the USB device Serial Number
Actual result: A GUID generated number is displayed instead
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Notes:
- Not reproducible on Windows and macOS
- Xbox, PS4, and regular gamepads did not show a Serial Number field at all, but a Nintendo Switch controller did
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
Resolution Note (fix version 2020.2):
Fixed in version 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.17f1