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[VFX Graph] Editor crashes on assigning any VFX Graph to "Asset Template...
When any VFX Graph is assigned to "Asset Template" from "Visual Effect" prefab causes editor to crash, refer the attached video Ste... Read more
Dynamic functions unavailable when private generic UnityEvent<T> fields ...
Steps to reproduce: 1. Open the attached project (case_1211380.zip) 2. Select the "Test" Game Object 3. Click the plus icon under "D... Read more
ArgumentOutOfRangeException is thrown when Right-Clicking ScriptableObje...
How to reproduce: 1. Open the attached project 2. Go to the Project Window 3. Select "Meta Holder" in the Assets folder 4. In the In... Read more
[VFX Graph] Blackboard window Clips when it dragged to the top of the VF...
When a blackboard window is dragged towards the top of the VFX window, the title of the blackboard window clips, refer attached vide... Read more
Foldouts cannot be expanded by clicking the arrow
To reproduce: 1. Open attached project ("case_1213781.zip") 2. Select "Test" Game Object from Hierarchy 3. In the Inspector window u... Read more
HDR Textures become pixelated when compressing them with RGB(A) Compress...
Steps to reproduce: 1. Open user's attached project "dsf.zip" 2. Navigate to Project -> Assets and click "ss_raw_compressed.hdr" 3. ... Read more
Selecting large texture files causes editor lag.
When selecting large textures in the project window Unity's selection lags behind the mouse click. This can lead to selecting the wr... Read more
[Cinemachine] Game view does not refresh on enabling/disabling "Storyboa...
-Game view does not refresh on enabling/disabling "Storyboard Global Mute" option in Cinemachine Storyboard Component. -It refreshes... Read more
Editor crashes while opening a prefab with UI:Canvas
Steps: 1. Open attached project 2. Find NewSaveSlot prefab 3. Double-click on it to open ==> Editor crashes The regression was int... Read more
Unity hangs when debugging and inspecting an EntityManager inside Rider
How to reproduce: 1. Open the "Entity_Repro.zip" project 2. Open the "SampleScene" scene 3. Open the test.cs in Rider 4. Attach debu... Read more
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