Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2020.2.X

Votes

0

Found in

2020.1

2020.1.3f1

2020.2

Issue ID

1274343

Regression

No

NavMeshAgent oscillates across a point of NavMesh when moving close to edges using NavMeshLinks that connect different heights

AI

-

How to reproduce:
1. Open user-submitted project (NavMeshBug.zip)
2. Open the NavigationBug scene
3. Enter Play Mode and watch the actor

Expected result: the actor fluidly moves between points
Actual result: the actor ends up moving in one place

Reproducible with: 2020.1.0a19, 2020.1.4f1, 2020.2.0b1
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.2.1.0a18(project setup incompatible)

Notes:
The project is made with 2020.1 NavMesh Components.
See NavigationBug - OffMeshLink fix for the expected result(which is using OffMeshLink instead of NavMeshLink)

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a8

  2. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.1f1

Comments (1)

  1. E11d4ca5e5537b01cefb749efebca10e?d=mm

    adriant

    Jan 04, 2021 10:37

    The issue happens more often when the NavMeshLinks encountered on the path are very wide. As a workaround, try to reduce the width of the NavMeshLinks as much as possible, to values below 5. If possible, replace every very wide link with 2 narrower links.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.