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Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more
Tags are exported but list stays empty
How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more
Regression in Baked Transparency
Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled: ... Read more
Windows won't go to sleep if Unity is open due to audio stream
Steps to reproduce: 1) open new unity project 2) run CMD as administrator 3) type: powercfg -requests Behavior: FMOD is registering... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduc... Read more
[OSX] Unity crash when creating a project with -nographics without -batc...
1. Create Unity project via terminal with -nographics -createProject arguments 2. Unity will crash while creating a project Repro w... Read more
[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip) 2. Load scene: Level_1 3. Press play. 4. Press key 'A' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow