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[Physics] Capsule collider center drifts away while dragging by holding ...
Capsule collider center drifts away while dragging by holding the shift key when radius and height is set to zero Steps to Repro: 1... Read more
[MacOS] IL2CPP Build fails on Mac 10.13
Reproduction steps: 1. Create a New Project 2. "Player Settings" -> "Scripting Backend" -> "IL2CPP" 3. Build for MacOS Expected Re... Read more
Animation event at last frame doesn't get called when it transitions to ...
Repro steps: 1. Open QA attached project "animationEvents" 2. Open scene "scene0" 3. Open the Timeline Window 4. Select the "Cube" G... Read more
InspectorWindow is inaccessible due to its protection level when used in...
Reproduction steps: 1. Download "OnPostHeaderGUIBug.zip" project and open in Unity Expected: no errors appear in the console Actual... Read more
Children layout breaks when changing the Hierarchy layer and the Transfo...
To reproduce: 1. Open QA's attached project 2. Play the scene 3. Expand "Canvas", select "Test" 4. On the Script Component open the ... Read more
Crash when playing the scene and pressing arrow keys
To reproduce: 1) Open attached project and "RacingScene" in it 2) Play it 3) Click one of the arrow keys CRASH Reproduced in 2018.... Read more
Physics.ComputePenetration behaves incorrectly when a Terrain has a non-...
Steps to reproduce: 1. Open user-supplied project ("Compute Penetration.zip") 2. Open Scene "main" and play it 3. Move the green Sph... Read more
[Timeline] NullReferenceException error thrown while dragging animation ...
NullReferenceException error thrown while dragging animation clip on track group in Timeline window. Steps to repro: 1. Open Multip... Read more
Probuilder - Errors when clearing Bezier point
Selecting a bezier point and clicking "Clear Point" causes errors in the log. The scene will also lock up. To stop the errors the u... Read more
Probuilder - Errors when subdividing bezier mesh
Subdividing a Bezier shape will result in a black mesh and errors in the console. "ProBuilder.EditorCore.pb_Editor.OnGUI () (at /U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project