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[AsyaSmirnova] Test BugReporter bug from only Editor
Test instance of bug. Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields wh... Read more
UNetWeaver error: NetworkConnection::hostId is declared in another modul...
Steps to reproduce: 1. Download and import attached project. (repro_case_761588-Battle_Jump.zip) 2. Load scene: Menu 3. Inspect err... Read more
UI GameObjects with missing prefabs change position in hierarchy when en...
Reproduction steps 1) Open "800186repro" project 2) Open "repro" scene 3) Notice that "Canvas" GameObject has 2 children: "Image" an... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
[iOS9] 64bit devices have extremely high GPU usage in Metal and GLES
How to reproduce: 1. Open attached project 2. Build to iOS and open the project in Xcode 3. Enable the GPU Frame Capture for Metal ... Read more
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon). To reproduce: 1) Open the attached proj... Read more
Building to WebGL takes very long time
Reproduction Steps: 1. Open user's or any other project 2. Build to WebGL 3. Notice that building stuck on compiling to C++ and then... Read more
Missing menu bar in Windowed mode OS X mac standalone
Reproduction Steps: 1. Open User's or any other project 2. Build to Mac standalone 3. Run in windowed mode 4. Notice that there is n... Read more
UI redraw issue when game view aspect is changed
1. Create an empty project 2. Create a UI label ( gameObject -> UI -> Text ) 2. Switch to game view tab and change the aspect Ratio ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow