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Shader w/ pow function produces different result w/ values from inspecto...
Steps to reproduce: 1. Download and open attached project "ShaderBug.zip" 2. Open scene "Main" and notice, that both, cube and spher... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps: 1) Open user submitted project, proceed to main scene and notice messed up UI. 2) Expand canvas and select "scro... Read more
[OSX] Fatal error and forthcoming crash happens after closing Connect wi...
Steps to reproduce: 1. Open Unity on OSX; 2. When Connect window is displayed click right mouse button in OS bottom panel -> Quit. ... Read more
[Android] Bluetooth sound stuttering on devices using OpenSL
This issue is not VR releated. It affects all devices, running on OpenSL (with feature:android.hardware.audio.low_latency) audio pat... Read more
MissingReferenceException on asset Scriptable Object refresh
How to reproduce: 1. Save a backup of Repro/MyScriptableObject 1 to some other location 2. Click on Repro/MyScriptableObject 1 so it... Read more
Unity crashes after creating new scene from Project window
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. In 'Assets' window of 'Project' tab right mouse click -> Cre... Read more
Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause issues ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL