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[UX] Can't drag a noodle out of Trigger blocks.
Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more
[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...
Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project 2. Install/... Read more
[Input System] Player prefabs are not instantiated on Join Action when t...
Reproduction steps: 1. Open the attached project ("case_1265853-InputActionPrefabs.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
User is not warned that Editor has to be restarted to build with newly a...
Reproduction steps: 1. Open/create any Unity project 2. Enter Build Settings 3. Select any not currently installed platform 4. Click... Read more
[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged w...
This does not have any effect on the actual Burst functionality, just an effort to load split libraries. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL