Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
3.0.1
Issue ID
1273751
Regression
No
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a texture2d asset was assigned
Repro steps:
1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heightmaps from 2 different terrains, one to "raw" and one to "png"
2. Go to the "Create New Terrain" tab, make sure "raw" is unchecked and choose your PNG heightmap as a texture
3. Check "use raw file" and choose the file you exported previously
4. Create your terrain
Expected result: the created terrain uses the raw file
Actual result: the created terrain always uses the assigned Texture2D when Raw file mode is unchecked, unless that is set to "none"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hang or broken viewport after hiding on-demand-rendering Unity window inside a Winforms host app
- HDRP Sun's bloom jitters significantly and becomes square when Dynamic Resolution decreases
- [Metal] Turning any Debug Mode on Water Surface results in errors spam
- "Water Surface" Component's "Appearance" section "Advanced Properties" are enabling them
- [Linux] Dock preview window resizes, flickers and extends to other displays when dragging it around the Editor boundaries
Resolution Note (fix version 2020.2):
https://github.com/Unity-Technologies/TerrainTools/pull/497