Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
3.0.1
Issue ID
1273751
Regression
No
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a texture2d asset was assigned
Repro steps:
1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heightmaps from 2 different terrains, one to "raw" and one to "png"
2. Go to the "Create New Terrain" tab, make sure "raw" is unchecked and choose your PNG heightmap as a texture
3. Check "use raw file" and choose the file you exported previously
4. Create your terrain
Expected result: the created terrain uses the raw file
Actual result: the created terrain always uses the assigned Texture2D when Raw file mode is unchecked, unless that is set to "none"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 2020.2):
https://github.com/Unity-Technologies/TerrainTools/pull/497