Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
3.0.1
Issue ID
1273751
Regression
No
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a texture2d asset was assigned
Repro steps:
1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heightmaps from 2 different terrains, one to "raw" and one to "png"
2. Go to the "Create New Terrain" tab, make sure "raw" is unchecked and choose your PNG heightmap as a texture
3. Check "use raw file" and choose the file you exported previously
4. Create your terrain
Expected result: the created terrain uses the raw file
Actual result: the created terrain always uses the assigned Texture2D when Raw file mode is unchecked, unless that is set to "none"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2020.2):
https://github.com/Unity-Technologies/TerrainTools/pull/497