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ConfigurableJoint accuracy is reported to degrade quick as the distance ...
How to reproduce: 1. Open user-submitted project (Temporal Gauss Seidel Bug.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Press... Read more
[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce: 1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene 2. In the Hierarchy window, select the Spo... Read more
[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps: 1. Open attached project "Compositor.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, observe Ba... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu --works well on windows --works well when the menu can pop downwards f... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce: 1. Open the attached project from "profiler.zip" 2. Select Test Runner window 3. Double click any test under Profi... Read more
[Spawner] Per-component random no longer works for spawner attributes
Repro steps: 1. Create a new default VFX 2. Remove any color blocks from it (i.e. the color over life in Output) 3. Add a Set Spawn ... Read more
Prefab variables are cleared after pulling from git repo
[Original Issue|https://support.ludiq.io/communities/5/topics/2860-prefabs-lose-variables-macro-reference] - Cannot Reproduce ---- B... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce: 1. Create a new Unity project 2. Import the Visual Effects Graph package 3. Create a new Block Subgraph(Assets > C... Read more
Splitting a clip that has ease-in/out values copies those values to new ...
Related to case 996934 Steps to reproduce : Create a Timeline asset and add an Animation Track and Animation Clip Create a Game O... Read more
SelectLeft and SelectRight action (left and right directional keys) do n...
SelectRight: 1) Create a new timeline 2) Create a group track 3) Add a new activation track under the group 4) Collapse the group 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Android build fails when StreamingAssets contains 998 or more files
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally