Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X, 2020.3.X
Votes
1
Found in
2018.4
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1273235
Regression
No
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when switching build platforms
Repro steps:
1. Open attached project
2. Switch to standalone build target
3. Delete Library/AtlasCache
4. Enter and exit play mode
5. Check atlas.spriteatlas: "totalSpriteSurfaceArea: 2367488"
6. Switch to android platform
7. Delete Library/AtlasCache
8. Enter and exit play mode
9. Check atlas.spriteatlas: "totalSpriteSurfaceArea: 36864"
Actual: atlas.spriteatlas changes
Reproducilbe with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
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Resolution Note (fix version 2020.2):
A fix for this issue is available on Unity 2021.1.0a1 and above
Resolution Note (fix version 2020.3):
A fix for this issue is available on Unity 2020.3.19f1 and above