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Scene's Hierarchy visibility and pickability settings are reset after bu...
How to reproduce: 1. Open any Unity project 2. Populate a Scene with GameObjects and change their visibility and pickability in the ... Read more
[Memory Profiler] Editor throws error when renaming two snapshots to the...
How to reproduce: 1. Create a new Unity project 2. Install the Memory Profiler package 3. Open Memory Profiler window 4. Capture a m... Read more
[BOLT] Errors are thrown when moving a state in the State Graph of a Pre...
How to reproduce: 1. Open the attached 'project-1273011.zip' project 2. Select the 'GameObject' prefab in the Project window 3. In t... Read more
[XR SDK][WMR] The position changes to room setup coordinate system cente...
Reproduction steps: 1. Open the attached project ("WinMR_PositionalTracking.zip") 2. Open "ManualPose" scene 3. Enter Play mode 4. C... Read more
Crash on PrepareBatchRendererGroupNodes<1> when enter PlayMode for 2nd t...
How to reproduce: 1. Open attached project "Colony Sim.zip" 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again Expected ... Read more
Unsupported Collaborate package version (1.3.7) is installed in a projec...
How to reproduce: 1. Create and open a new project 2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packag... Read more
[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...
Repro steps: 1. Add a Look At node 2. Add a Vector3 node 3. Connect the Vector3 into the 'To' input of the Look At node. Errors are ... Read more
[Cinemachine] Huge Memory allocation increase each time when switching b...
How to reproduce: 1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene 2. Select the VirtualCamera_2 GameObjec... Read more
Custom EditorWindow's PropertyDrawer does not render property field list
How to reproduce: 1. Open the attached 'project-1273190.zip' project 2. In the Editor, select 'Window' > 'Hello Window' 3. Expand th... Read more
FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline 2) Add a track group (or any other track, but it should be empty) 3) Zoom out a little bit (try to see a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box