Search Issue Tracker
Fixed in 5.1.0
Fixed in 3.0.15, 5.1.1
Votes
0
Found in [Package]
2020.2.0b1
Issue ID
1273635
Regression
No
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
Repro Steps:
1. Start a new 2D project, then in Project > Create > Sprite Shape Profile
2. Create a new Preset of the SpriteShapeProfile
3. Click on Preset > Inspector > Sprite Shape Preset > Burger button > Reset
4. Click anywhere on the circle to create range
5. Note that errors occurs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 5.1.1):
A fix for this issue is available on Unity 2020.2.5f1 and above