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CharacterController ignores collsion when there are many trigger colliders
Steps to reproduce: 1) open users project 2) play the scene 3) navigate with arrows - capsule falls through ground ignoring any typ... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached a... Read more
Freezes editor importing .obj file
Steps to reproduce: 1. Create new unity project 2. import attached "WallE.obj" - freezes editor Reproduced: 5.3.4p6, 5.4.0b18 Not ... Read more
Shader doesn't receive shadows from sprites
Reproduction steps: In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shado... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce: 1. Have two monitors set up. 2. Open attached project (or create and open a new one). 3. Extend the width of "Ed... Read more
[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce: 1. open attached project 2. open scene "Wilderness_lvl_08" 3. build and run for standalone - leave the game runn... Read more
[VR][Build] Cursor.LockState doesn't work in VR Build
Steps to reproduce: 1. Download and open attached project 2. Turn on VR mode 3. Build project including "MainScene" scene Actual re... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project 2. Build to OSX Standalone and run - Note that there are no buildings showing up on the... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash" 2. Open scene "MainScene" 3. Press Play 4. Select the _Pl... Read more
RectTransform.rect.Set() doesn't make changes
Steps to reproduce: 1. Open attached "Case 795490 repro" project 2. Open "test" scene 3. Play the scene 4. Observe Rect Transform's ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file