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0
votes
Not Reproducible

SerializedProperty.FindPropertyRelative returns null for enum types for ...

Scripting

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Jul 30, 2016

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Version/s: 5.3.5p8

Steps to reproduce: 1. Open attached project 2. Open scene "EnumBug" 3. Click on "TestEnumObject" and notice error in console Repr... Read more

0
votes
Duplicate

Unity crashes in UI::RectTransform::SetDrivenByObject(Object const*)

UI

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project. 2. Open 'Scene' scene. 3. In the project window, go to Assets -> SquaresRoute -> ... Read more

0
votes
Won't Fix

Changing object properties in lighting window doesn't update lighting wi...

Progressive Lightmapper

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Jul 31, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Create new project and new scene 2. In hierarchy select "Directional light" and open lighting window 3. Clic... Read more

0
votes
Won't Fix

Making OpenglCore default graphics API crashes editor

OpenGL

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Jul 29, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Create a new Unity project 2. Make sure default graphics API isn't OpenGLCore 3. Open Player Settings 4. Chan... Read more

10
votes
Fixed

[Chrome] camera gets moved by scroll wheel input

WebGL

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Aug 01, 2016

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Version/s: 5.4.0f3

-e: the camera movement is tied to the mouse move, but when using scroll wheel the camera jumps to different position too --doesn't ... Read more

1
votes
Fixed

AudioClip is destroyed after AudioSource.Stop is called

Audio

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Aug 01, 2016

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Version/s: 5.3.6p1

Steps to reproduce: 1. Open attached project 2. Open scene "AudioClipTest" and run it 3. in game view, click Play button and notice... Read more

0
votes
Postponed

[HLAPI] Declaring Command function without prefix throws compile time er...

Networking

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Jul 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more

3
votes
Not Reproducible

[5.4][Windows] 30% Performance degradation happens when upgrading projec...

Terrain

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Jul 29, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project 2. Download FPSDisplay.cs script and place it to Assets folder 3. Open test scene, c... Read more

0
votes
By Design

Reseting particle system transform does not change rendering position

Shuriken

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Jul 27, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more

0
votes
Fixed

Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->

Global Illumination

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Jul 30, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more

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