Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.3.4p6
Issue ID
795404
Regression
No
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module crashes at CalculateSkinPoseMathLib
Steps to reproduce:
1. Open attached project "ParticleSkinnedMeshCrash"
2. Open scene "MainScene"
3. Press Play
4. Select the _PlayFX object in the Hierarchy
5. In inspector, use the "Play FX on Renderer 00" button
6. Use the "Play FX on Renderer 01" button
7. Use the "Play FX on Renderer 02" button
Unity crashes at CalculateSkinPoseMathLib
Reproduced with: 5.3.1f1, 5.3.4p6, 5.4.0b18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
- [Vulkan] Green pixelated Visual Element area in Editor when right-clicking on the title bar
Add comment