Search Issue Tracker
Certain rotation is ignored in play mode
Steps to reproduce: 1. open users attached project 2. play scene 3. select "neck" gameobject from hierarchy Actual: notice Z rotati... Read more
[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proj... Read more
Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip" 2. Open build settings and set build mode to developement ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more
Terrain can be selected even if picking in layer is disabled
Steps to reproduce: 1. Open attached project "795496.zip" 2. Open scene "repro" 3. In scene view, click on terrain and notice that ... Read more
[Linux Editor] Editor crashes when playing a scene for the second time
Steps to reproduce: 1) Open the attached project 'stripped.zip' 2) In /Assets/Scenes open scene 'LevelTemplate.unity' 3) Play the sc... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce: 1. Build project (WebGLAudioTest.zip) 2. Run Build on Firefox 3. Open about:memory in new tab 4. Play sound in WebGL ... Read more
EditorSceneManager callbacks don't work outside of play mode
Steps to reproduce: 1. Open attached project "795148.zip" 2. Open scene "Scene 2" 3. In top menu, select "Test > Initialize Callbac... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project 2. In scene view, press right click and while holding it, move mouse to the edge of the v... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform. With .NE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file