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SerializedObject target has been destroyed error when building Webplayer...
- Open AngryBots and set Lightmapping mode to Iterative- Wait for the bake to finish, then build and run WebplayerFollowing error ge... Read more
Player build size with Enlighten lightmaps significantly larger than sam...
Make a webplayer or standalone build of the default AngryBots project. Change lightmapping mode to Iterative and make another set of... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity2. Open Window > Profiler3. Choose Hierarchy or RawHierarchy viewType4. Right-Click on Overview toolbar button5. Unc... Read more
The Project Wizard window does not remember its size
This is an issue related to the old project wizard window and Mac only (since on Windows that window is not resizable). - Open any U... Read more
Input Test: some keystroke tests fail
-e: the 'A' and 'ctrl shift A' fail--works fine in 4.5.5--tested so far in Chrome+FF on Win7 & OSX 10.8 -repro:--open attached M... Read more
Emissive material doesn't lightup nearby objects
1) What happenedEmissive material doesn't lightup nearby objects 2) How can we reproduce it using the example you attachedThe nearer... Read more
Checking/unchecking the "Use Direct3D 11" checkbox changes Canvas position
To reproduce:1. Open attached project2. Open test scene3. Check/Uncheck "Use Direct3D 11" checkbox in Standalone build settings (Add... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
Steps to reproduce : - create a canvas- add a new game object- add the Grid Layout Group component- parent a few UI elements to the ... Read more
I am unable to build the application to WebGL using Unity 5
Try to build MainScene in the attached project for WebGL. It will fail with a number of different errors like IL2CPP compile failed. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub