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[MaximizeOnPlay] Game view isn't re-scaled when entering play mode
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Set game view aspect to "Standalone (1024 x 768)" 4. Notice th... Read more
[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip) 2. Open scene: errors 3. Zoom in and out in sce... Read more
[PlayableRefactor] OnStateEnter isn't called when entering state after r...
Steps to reproduce: 1. Open attached project 2. Open scene "root" 3. Run the scene and notice that OnStateEnter is called after Ani... Read more
[iOS] Missing 180x180 icon in iOS build
To reproduce: 1. Open attached project ("794469.zip") 2. Go to Player settings 3. Observe that 180x180 icon for iPhone is overrided ... Read more
[UI] Canvas without scaler component sets invalid position
Steps to reproduce: 1. open users attached project 2. play scene 'ReproScene' Expected behavior: both cubes are moved to (15,15,0) ... Read more
[Build] Microsoft surface pro window toolbar buttons not working in maxi...
Steps to reproduce: 1) download attached project 2) build and run 3) click on minimize/maximize/close toolbar buttons - it shows an... Read more
Dragging and releasing Scroll Rect makes its velocity to be calculated i...
Reproduction steps: 1. Open attached project 2. Open scene "BugReporter" 3. Play the scene 4. In the Game view grab Scroll Rect drag... Read more
[Networking]Typo in NetworkClient.connection.TransportRecieve
Steps to reproduce: 1. Open attached project. 2. Open script named "NewBehaviourScript". 3. Add this line of code to the script: "Ne... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window try searching for a word "gam... Read more
Playables: Animator.Play() doesn't work after a Stop
Animator.Play() doesn't work after a Stop() Calling Animator.Play(someClip) Animator.Stop() Animator.Play(someOtherClip) is not fu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file