Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p4
Issue ID
794450
Regression
No
Scripts stripped from prefab included into an asset bundle
How to reproduce:
1. Open attached project
2. Build to OSX Standalone and run
- Note that there are no buildings showing up on the green parts, even though they appear in the editor
- Prefabs are correctly included as dependencies in the Asset Bundle manifest
- The script which makes use of the prefabs is also correctly included in the manifest
- In the player, the component handling the prefabs does not appear
- Reproduced in Version 5.4.0b18 (cdaae1c8e465), Version 5.3.4p6 (9eb825cf2ca3), Version 5.3.4p4 (43a3882ae25c)
- Blocked from testing 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment