Search Issue Tracker
Won't Fix
Votes
1
Found in
5.3.1f1
Issue ID
762655
Regression
Yes
[DualMonitors][Editor]Editor window doen not remember its size after being restarted
Steps to reproduce:
1. Have two monitors set up.
2. Open attached project (or create and open a new one).
3. Extend the width of "Editor" window, so that it would be visible in both screens.
4. Close the project.
5. Open the same project again.
Actual result:
The width of the "Editor" window is being adjusted to fit only the one screen.
Expected result:
When using two monitors and restarting Unity, the "Editor" window should remember its size and size should not be adjusted to fit only one screen automatically.
Reproduced with:
5.3.1f1, 5.3.4f1, 5.3.4p6, 5.4.0b18.
Cannot reproduce with:
5.1.0f3, 5.2.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment